mind-bending experiences
using the Core Rules and Chapter 4 Card Pack
8 skill tracks
which lasts about 30 minutes
Mega Empires: The East Nautical mind-bending experiencesCategories: Ancient, Bluffing, City Building, Civilization, Economic, Memory, Mythology, Nautical, Negotiation, Pirates, Political, Prehistoric, Real time, Territory Building, Wargame Mechanics: Advantage Token, Area Majority Influence, Area Movement, Betting and Bluffing, Bribery, Hand Management, Memory, Negotiation, Real Time, Set Collection, Take That, Tech Trees Tech Tracks, Trading, Variable Player Powers Players: 39 Ages: 12+ Playtime: 180780